Sunday, 12 October 2014

Colour

The Diwali festival has been on here in Auckland this weekend.


I don't know much about the festival other than it involves a lot of colour and light.

I was sitting at home working on some models when Rob txt me about popping out since this was a great photo op. So I downed tools and headed on in to the city.

For most of the photos I set the camera to Av with an f-stop of 4 - 5. Iso was set to 400 and I used centre-weighted for metering. The camera did the rest.

Some general city shots:



Some of the crowd....


And the main stage.... the colours of the costumes were amazing. Especially the kids ones. They looked fantastic. I had thought there would be more light or colour effects (colour powders or confetti) around the show, but it wasn't too be. I suspect there may be more this evening (I know there will be fireworks), but neither Rob or I were keen to hang around after spending a few hours checking out the show this afternoon.

Still... as I say the costumes looked awesome.







For a few of these ones, I changed to Tv and lowered the shutter speed to try and catch some blurred movement. Shutter speed was 1/60th.



These kids were awesome. Had the best outfits too.






And to top the day off... there was also some Miss India NZ competition:




And here's Rob trying his best to ignore all the contestants as they walk past... :)


Friday, 10 October 2014

The first rule...

Some of you may know I'm getting into Crossfit :)

Some of you may have seen the joke about the first rule of Crossfit.

The first rule of Crossfit.... well it's the complete opposite of Fight Club....


But I promise to not start endless blog posts about Crossfit workouts.... honestly... I'll try my best :)

I had to do this one though as I'm pretty stoked since I have just completed the intro certification course. The intro cert is 4 weeks (12 1hr sessions) of training & technique that must be completed fully before you can enter the main classes.


It starts and ends with a fitness test. Here is my post after the first session and test....

We started with 4, but the end of the course there were only 2 of us left.... that young fella had disappeared so no one to really race. Except the young lady on the intro course with me who kept kicking my arse in a lot of the workouts!

How did I get on with the test.....

400m run - 1min 10s to complete
40 squats - completed at 2min mark
30 sit-ups & 20 hand release press-ups - completed at ~3min 30s mark

That just left the 10 pull-ups...and 30s  for the time I wanted to hit, but after getting up from the press-ups... I had nothing left and was on auto-pilot... it was a struggle.

So final time was 4min 23s. 23s faster than the first test, so I was happy that I was faster, but disappointed it wasn't quicker. I reckon I could have done better.

The time wasn't helped by being no-rep'ed! (If you don't complete the exercise correctly, the coach will no-rep you... i.e. it doesn't count). No-reps suck as I really didn't want to have to do an extra pull-up! Lesson learnt... :)

What else have I learnt over the 4 weeks? Counting. Counting is hard. And I mean only counting up to about 10 or so.... Ok, so some context. During the workouts (the really high intensity part), you often have to keep count of the number of rounds you have completed. That's along with counting how many reps you've done of each exercise whilst concentrating on technique whilst exhausted :) I struggled to keep track of the number of rounds completed in most of the workouts.... maybe this will help me with learning to multi-task?

The other lesson... don't let go of the high bar while doing knees to elbows... the floor is rather unforgiving!

The workouts for the intro were tough enough, so there is a mixture of feelings heading into the main classes. Will be good though. I do actually feel a little stronger and can definitely see Crossfit doing good things for my strength and fitness. Who knows.... you might even see me in some comp photos like the ones I took last weekend :)

If you're curious as to what Crossfit is and why I'm giving it a go. then check out this poster I found on the interwebs... I reckon this sums it up nicely:


Sunday, 5 October 2014

A Change of Command

First things first though....

I completely missed the fact that I have now been blogging for a whole year as my blogging anniversary was just a few days ago!

I was never sure how this was going to go, but I've been enjoying it. Part of the enjoyment has definitely been finding other gaming blogs within the blogging community to see what others are up too. There are so many great blogs about a great hobby. So, I hope you've enjoyed my first year with many more to come :) I also continue to look forward to checking out your blogs too.

Now... on to more important things... Sunday gaming!

We still stuck with 28mm WW2 today... but there was a change. A different rule-set.

We've been keen to try out Chain of Command as an alternative to Bolt Action for a little while now and it felt like a good time to give it a try.

Therefore, today would be Mark's British facing my German's in a small Chain of Command game.

As it was our first game we decided that we would keep it simple with just using an infantry platoon each with no support.

The mission would be "The Patrol" with this being the first scenario in the rule-book and looking like it was the simplest.

Chain of Command has some very different set-up rules with a "patrol phase" to determine where you will end up being able to deploy units. Adds quite an interesting tactical edge to the game..... do you push forward and grab territory or ensure a consolidated deployment area....??

Rather than try and explain it here, I'd suggest you check out Too Fat Lardie's you-tube vid's on the rules - Chain of Command, Part 1. I think there are 6 clips in total and they are a good place to start if you're interested in the game.

So.. onto the game.

The table... pretty standard and unchanged really from our last game... :)


I didn't get a good photo of what happened during the patrol phase, but basically I ended up being able to string my patrol markers from the forest on the bottom right, through the building to the left and then up to chateau and the building just above it. This gave me immediate control of the bulk of the table forcing Mark into the corner. But.... Mark was able to deploy his jump off points around the buildings there...

With that, the game commenced and both of us starting to use our command dice to deploy units. British units quickly made use of the buildings by deploying in them. One German unit deployed around the hedgerow near the forest whilst the other deployed up by the ruined building.



And then the shooting started. A bit of shock (pinning/suppression) being handed round, but not much else. 


Mark's command dice meant he was able to bring on units a little quicker than I. The British sensed an opening and quickly advanced towards the forest to try and flank my forces..


The Germans saw the threat and deployed a unit to counter it...


Things kinda bogged down a bit here with neither side really able to advance much. But also not helped by unfamiliarity with the rules/game play. Shock came and went on units and numbers on both sides started to dwindle. Especially in the forest. That was going to be an important firefight...



The British light mortar sent some HE flying around the place, but generally missed and quickly exhausted it's 3 rounds of HE leaving only smoke rounds....


By now the British infantry section that had started to move through the forest had taken a number of casualties. Survival was going to be a better option than continuing to try and compete against the German infantry sections firepower (having a belt feed MG means the German infantry squads have more dice than than their British counterparts with the magazine feed bren).

+
It then took me some time to be able to advance up close enough to the edge of the forest to fire out at them to try and finish them (movement is D6 to move and fire!)! Just as I get to the edge.... a nearby British infantry section in a building pops out to move up and add their weight of fire into the gun battle!


But they only find themselves enfiladed by MG fire from the German section in the ruined building! Casualties are continuing to be taken on both sides, but neither side has yet to reach that tipping point where a unit will be forced to break! This is mostly due to Junior and Senior leaders on both sides working overtime to keep shock levels down.

But then Mark discovers the smoke option on his light mortar and overwatch, but I quickly knock these off by using a command point to end the turn. And so ends "turn 1" :)

At this point Mark is distracted by the new book smell of my copy of Crescent & Cross for Saga so hands over command of the British forces to Phil so he can have a read.... Phil immediately moves one of the British units out into the open!? Luckily for him, I only have a few riflemen who can see them, so they are able to make it into the smoke next turn.


And then out of the smoke to try and take on my unit in and around the ruined building...


I think it was mainly because he wanted to try out the rules for grenades... at least that's all I can think of since standing, in the open, against the full firepower of a German section was going to get messy. The grenade misses. Casualties quickly mount on the British unit.


Back on the right flank... it's first blood to me as I've finally broken one of the British sections which drops Phil's force morale. The other British unit proves to be very stubborn and refuses to run away.... helped by Phil able to put lots of shock on my unit whilst I seem to hardly do any damage.


The unit throwing grenades finally breaks and I foolishly run after it finding myself in close combat. I've got a few guys left.... Phil only has a couple... how bad could it be?


Bad. Real bad. Based on how the close combat rules work in Chain of Command... Phil ends up with almost twice the dice I do (due to having a senior officer present and not being pinned). End result...


I do destroy his unit, but end up having my own unit effectively destroyed in the process.

And on the right flank... I finally finish of that remaining unit. Only just though.... it took a lucky throw of a grenade through the forest to be able to do it!


And with that, Phil's force morale reached zero ending the game with my force morale still on 6. So a convincing win when looking at morale, but neither of us had much left on the table! Casualties were very high....

So, thoughts on the game....

I quite liked it. Once we got the hang of the command dice and what that allowed you to activate, we soon settled into the game. Gameplay is relatively simple (like Bolt Action), but there seems to be a lot more tactical options in Chain of Command. You have to think carefully as well as you never quite know what you will be able to do... sometimes I found I didn't have enough command dice to activate all units, but other times I knew I would be able to go again immediately... completely changes your thinking.... 

I'm not I'm finding the right words to explain my thoughts at the moment nor the tactical edge it gives. I'm sure we'll be having another go at Chain of Command soon, so will post more about it then.

Definitely a game I'm keen on exploring more.